AI Insights · Timothy · October 2022
Top 5 Insects Games on Android in Brazil Q3 2022
Discover the performance of the top 5 insects-themed games on Android in Brazil during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw some interesting trends for the top insects-themed games on the Android platform in Brazil. Let's dive into the performance of these games, with data provided by Sensor Tower.
The Ants: Underground Kingdom from StarUnion experienced a varied performance. Weekly revenue peaked at $16.5K in the week of July 25, before dipping to $10.3K by August 22, and then climbing again to $16.2K by September 19. Downloads showed significant growth towards the end of the quarter, reaching 39.1K in the week of September 19. The game maintained a healthy number of weekly active users, peaking at 126.6K in the same week.
Annelids: Online battle by Michal Srb saw a significant increase in weekly downloads, peaking at 36.1K in mid-August. However, downloads tapered off to 17.2K by the end of September. The game’s weekly active users followed a similar trend, peaking at 95.2K in mid-August and then declining to 67.6K by the end of the quarter. Weekly revenue remained modest, with a slight peak of $43 in the week of August 22.
Worm out: Brain teaser games from Studio WW Games had a fluctuating performance in terms of downloads, reaching a high of 28.1K in mid-July before falling to 3.2K by the end of September. Active users mirrored this trend, peaking at 41.2K in mid-July and then declining to 8.7K by the end of the quarter. Revenue was minimal, with no significant peaks.
Moshquito! by Lion Studios saw a steady increase in downloads, peaking at 17.1K in early August before dropping to 7.3K by the end of September. Active users reached a peak of 26K in early August but decreased to 11.8K by the end of the quarter. Revenue was negligible, with a slight peak of $5 in late August.
Merge Master: Dinosaur Games by GameLord 3D experienced a sharp decline in downloads, starting at 45.5K in late June and dropping to zero by mid-August. Despite this, the game maintained a consistent number of weekly active users, hovering around 27K towards the end of the quarter. Revenue remained low, with a peak of $29 in the week of September 5.
For more detailed insights and data, visit Sensor Tower.